Manage Friends
Feature Description
The Chat SDK supports friend management, and users can add and delete friends and set to send messages only to friends.
Getting the Friend List
The Chat SDK supports the logic for the friend relationship. You can call the
getFriendList
API (Android / iOS and Mac / Windows) to get the contacts.Sample code:
V2TIMManager.getFriendshipManager().getFriendList(new V2TIMValueCallback<List<V2TIMFriendInfo>>() {@Overridepublic void onSuccess(List<V2TIMFriendInfo> v2TIMFriendInfos) {// The contacts obtained successfully}@Overridepublic void onError(int code, String desc) {// Failed to obtain the contacts}});
// Obtain the contacts[[V2TIMManager sharedInstance] getFriendList:^(NSArray<V2TIMFriendInfo *> *infoList) {// The contacts obtained successfully} fail:^(int code, NSString *desc) {// Failed to obtain the friend list}];
template <class T>class ValueCallback final : public V2TIMValueCallback<T> {public:using SuccessCallback = std::function<void(const T&)>;using ErrorCallback = std::function<void(int, const V2TIMString&)>;ValueCallback() = default;~ValueCallback() override = default;void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {success_callback_ = std::move(success_callback);error_callback_ = std::move(error_callback);}void OnSuccess(const T& value) override {if (success_callback_) {success_callback_(value);}}void OnError(int error_code, const V2TIMString& error_message) override {if (error_callback_) {error_callback_(error_code, error_message);}}private:SuccessCallback success_callback_;ErrorCallback error_callback_;};auto callback = new ValueCallback<V2TIMFriendInfoVector>{};callback->SetCallback([=](const V2TIMFriendInfoVector& friendInfoList) {// The contacts obtained successfullydelete callback;},[=](int error_code, const V2TIMString& error_message) {// Failed to obtain the contactsdelete callback;});V2TIMManager::GetInstance()->GetFriendshipManager()->GetFriendList(callback);
Adding Friends
Sample code:
// Add a friendV2TIMFriendAddApplication application = new V2TIMFriendAddApplication("userA");application.setAddType(V2TIMFriendInfo.V2TIM_FRIEND_TYPE_BOTH);V2TIMManager.getFriendshipManager().addFriend(application, new V2TIMValueCallback<V2TIMFriendOperationResult>() {@Overridepublic void onSuccess(V2TIMFriendOperationResult v2TIMFriendOperationResult) {// Added the friend successfully}@Overridepublic void onError(int code, String desc) {// Failed to add the friend}});
// Add a friendV2TIMFriendAddApplication *application = [[V2TIMFriendAddApplication alloc] init];application.userID = @"userA";application.addType = V2TIM_FRIEND_TYPE_BOTH;[[V2TIMManager sharedInstance] addFriend:application succ:^(V2TIMFriendOperationResult *result) {// Added the friend successfully} fail:^(int code, NSString *desc) {// Failed to add the friend}];
template <class T>class ValueCallback final : public V2TIMValueCallback<T> {public:using SuccessCallback = std::function<void(const T&)>;using ErrorCallback = std::function<void(int, const V2TIMString&)>;ValueCallback() = default;~ValueCallback() override = default;void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {success_callback_ = std::move(success_callback);error_callback_ = std::move(error_callback);}void OnSuccess(const T& value) override {if (success_callback_) {success_callback_(value);}}void OnError(int error_code, const V2TIMString& error_message) override {if (error_callback_) {error_callback_(error_code, error_message);}}private:SuccessCallback success_callback_;ErrorCallback error_callback_;};V2TIMFriendAddApplication application;application.userID = u8"userA";application.addType = V2TIMFriendType::V2TIM_FRIEND_TYPE_BOTH;auto callback = new ValueCallback<V2TIMFriendOperationResult>{};callback->SetCallback([=](const V2TIMFriendOperationResult& friendOperationResult) {// Added the friend successfullydelete callback;},[=](int error_code, const V2TIMString& error_message) {// Failed to add the frienddelete callback;});V2TIMManager::GetInstance()->GetFriendshipManager()->AddFriend(application, callback);
The process has the following variations depending on whether friend verification is required.
Friend Request Approval is Not Required
1. Users A and B call
setFriendListener
to set the contacts listener.2. User B specifies that "friend request approval is not required (
V2TIM_FRIEND_ALLOW_ANY
)" through the allowType
field (Android / iOS and macOS / Windows) in the setSelfInfo
function.3. User A can add user B as a friend successfully by calling
addFriend
, after which the addType
of the V2TIMFriendAddApplication
request parameter can be set to either value as needed:If it is set to
V2TIM_FRIEND_TYPE_BOTH
(two-way friend), both users A and B will receive the onFriendListAdded
callback (Android / iOS and macOS / Windows).If it is set to
V2TIM_FRIEND_TYPE_SINGLE
(one-way friend), only user A will receive the onFriendListAdded
callback.Friend Request Approval is Required
1. Users A and B call
setFriendListener
to set the contacts listener.2. User B specifies that "friend request approval is required (
V2TIM_FRIEND_NEED_CONFIRM
)" through the allowType
field in the setSelfInfo
function. 3. User A calls
addFriend
to send friend request to user B. The resultCode
parameter in the callback for successful API call returns 30539
, indicating that the request needs to be approved by user B. In addition, both users A and B will receive the onFriendApplicationListAdded
callback (Android / iOS and macOS / Windows).4. User B will receive the
onFriendApplicationListAdded
callback. If type
in the V2TIMFriendApplication
parameter is V2TIM_FRIEND_APPLICATION_COME_IN
, user B can accept or reject the request.User B calls
acceptFriendApplication
(Android / iOS and macOS / Windows) to accept the friend request. If the type is V2TIM_FRIEND_ACCEPT_AGREE
(one-way friend):User A will receive the
onFriendListAdded
callback, indicating that the one-way friend was added successfully.User B will receive the
onFriendApplicationListDeleted
callback (Android / iOS and macOS / Windows). At this point, user B has become a friend of user A, but not vice versa.User B calls
acceptFriendApplication
to accept the friend request. If the type is V2TIM_FRIEND_ACCEPT_AGREE_AND_ADD
(two-way friend), both users A and B will receive the onFriendListAdded
callback, indicating that they added each other as a friend successfully.User B calls
refuseFriendApplication
(Android / iOS and macOS / Windows) to reject the friend request, and both users will receive the onFriendApplicationListDeleted
callback.Deleting Friends
Sample code:
List<String> friendIDList = new ArrayList<>();friendIDList.add("userA");V2TIMManager.getFriendshipManager().deleteFromFriendList(friendIDList, V2TIMFriendInfo.V2TIM_FRIEND_TYPE_BOTH, new V2TIMValueCallback<List<V2TIMFriendOperationResult>>() {@Overridepublic void onSuccess(List<V2TIMFriendOperationResult> v2TIMFriendOperationResults) {// The friend is deleted successfully}@Overridepublic void onError(int code, String desc) {// Failed to delete the friend}});
// Delete a friend[[V2TIMManager sharedInstance] deleteFromFriendList:@[@"userA"] deleteType:V2TIM_FRIEND_TYPE_BOTH succ:^(NSArray<V2TIMFriendOperationResult *> *resultList) {// The friend is deleted successfully} fail:^(int code, NSString *desc) {// Failed to delete the friend}];
template <class T>class ValueCallback final : public V2TIMValueCallback<T> {public:using SuccessCallback = std::function<void(const T&)>;using ErrorCallback = std::function<void(int, const V2TIMString&)>;ValueCallback() = default;~ValueCallback() override = default;void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {success_callback_ = std::move(success_callback);error_callback_ = std::move(error_callback);}void OnSuccess(const T& value) override {if (success_callback_) {success_callback_(value);}}void OnError(int error_code, const V2TIMString& error_message) override {if (error_callback_) {error_callback_(error_code, error_message);}}private:SuccessCallback success_callback_;ErrorCallback error_callback_;};V2TIMStringVector userIDList;userIDList.PushBack(u8"userA");V2TIMFriendType deleteType = V2TIMFriendType::V2TIM_FRIEND_TYPE_BOTH;auto callback = new ValueCallback<V2TIMFriendOperationResultVector>{};callback->SetCallback([=](const V2TIMFriendOperationResultVector& friendOperationResultList) {// The friend deleted successfullydelete callback;},[=](int error_code, const V2TIMString& error_message) {// Failed to delete the frienddelete callback;});V2TIMManager::GetInstance()->GetFriendshipManager()->DeleteFromFriendList(userIDList, deleteType, callback);
Check Friend Relationships
Sample code:
V2TIMManager.getFriendshipManager().checkFriend(userIDList, V2TIMFriendInfo.V2TIM_FRIEND_TYPE_BOTH, new V2TIMValueCallback<List<V2TIMFriendCheckResult>>() {@Overridepublic void onSuccess(List<V2TIMFriendCheckResult> v2TIMFriendCheckResults) {// Checked the friend relationship successfullyfor (V2TIMFriendCheckResult checkResult : v2TIMFriendCheckResults) {// User IDString userID = checkResult.getUserID();// Friend relationship between the two usersint relationType = checkResult.getResultType();}}@Overridepublic void onError(int code, String desc) {// Failed to check the friend relationship}});
// Check the friend relationship between `user1` and the current user[[V2TIMManager sharedInstance] checkFriend:@[@"user1"] checkType:V2TIM_FRIEND_TYPE_BOTH succ:^(NSArray<V2TIMFriendCheckResult *> *resultList) {// Checked the friend relationship successfullyfor (V2TIMFriendCheckResult *result in resultList) {// User IDNSString *userID = result.userID;// Friend relationship between the two usersV2TIMFriendRelationType relationType = result.relationType;}} fail:^(int code, NSString *desc) {// Failed to check the friend relationship}];
template <class T>class ValueCallback final : public V2TIMValueCallback<T> {public:using SuccessCallback = std::function<void(const T&)>;using ErrorCallback = std::function<void(int, const V2TIMString&)>;ValueCallback() = default;~ValueCallback() override = default;void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {success_callback_ = std::move(success_callback);error_callback_ = std::move(error_callback);}void OnSuccess(const T& value) override {if (success_callback_) {success_callback_(value);}}void OnError(int error_code, const V2TIMString& error_message) override {if (error_callback_) {error_callback_(error_code, error_message);}}private:SuccessCallback success_callback_;ErrorCallback error_callback_;};V2TIMStringVector userIDList;userIDList.PushBack(u8"userA");V2TIMFriendType checkType = V2TIMFriendType::V2TIM_FRIEND_TYPE_BOTH;auto callback = new ValueCallback<V2TIMFriendCheckResultVector>{};callback->SetCallback([=](const V2TIMFriendCheckResultVector& friendCheckResultList) {// Checked the friend relationship successfullyfor (size_t i = 0; i < friendCheckResultList.Size(); ++i) {const V2TIMFriendCheckResult& friendCheckResult = friendCheckResultList[i];// User IDV2TIMString userID = friendCheckResult.userID;// User IDV2TIMFriendRelationType relationType = friendCheckResult.relationType;}delete callback;},[=](int error_code, const V2TIMString& error_message) {// Failed to check the friend relationshipdelete callback;});V2TIMManager::GetInstance()->GetFriendshipManager()->CheckFriend(userIDList, checkType, callback);
Query and Modify a Friend's Profile
Call the
getFriendsInfo
API (Android / iOS and Mac / Windows) to query the profile of the specified friend.The relationship between the user and the friend can be obtained through the
relation
field of the V2TIMFriendInfoResult
in the callback:V2TIMFriendInfoResult .relation | Relationship |
V2TIM_FRIEND_RELATION_TYPE_NONE | Non-friend user |
V2TIM_FRIEND_RELATION_TYPE_BOTH_WAY | Two-way friend |
V2TIM_FRIEND_RELATION_TYPE_IN_MY_FRIEND_LIST | User in your contacts |
V2TIM_FRIEND_RELATION_TYPE_IN_OTHER_FRIEND_LIST | User who has you on their contacts |
Note
When the profile of a friend is updated, the backend proactively sends a system notification to the SDK so that the friend's profile will be updated in real time.
Sample code:
List<String> userIDList = new ArrayList<>();userIDList.add("userA");V2TIMManager.getFriendshipManager().getFriendsInfo(userIDList, new V2TIMValueCallback<List<V2TIMFriendInfoResult>>() {@Overridepublic void onSuccess(List<V2TIMFriendInfoResult> v2TIMFriendInfoResults) {// Obtained the profile of the friend successfully}@Overridepublic void onError(int code, String desc) {// Failed to obtain the profile of the friend}});
// Get the profile of a friend[[V2TIMManager sharedInstance] getFriendsInfo:@[@"userA"] succ:^(NSArray<V2TIMFriendInfoResult *> *resultList) {// Obtained the profile of the friend successfully} fail:^(int code, NSString *desc) {// Failed to obtain the profile of the friend}];
template <class T>class ValueCallback final : public V2TIMValueCallback<T> {public:using SuccessCallback = std::function<void(const T&)>;using ErrorCallback = std::function<void(int, const V2TIMString&)>;ValueCallback() = default;~ValueCallback() override = default;void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {success_callback_ = std::move(success_callback);error_callback_ = std::move(error_callback);}void OnSuccess(const T& value) override {if (success_callback_) {success_callback_(value);}}void OnError(int error_code, const V2TIMString& error_message) override {if (error_callback_) {error_callback_(error_code, error_message);}}private:SuccessCallback success_callback_;ErrorCallback error_callback_;};V2TIMStringVector userIDList;userIDList.PushBack(u8"userA");auto callback = new ValueCallback<V2TIMFriendInfoResultVector>{};callback->SetCallback([=](const V2TIMFriendInfoResultVector& friendInfoResultList) {// Obtained the profile of the friend successfullydelete callback;},[=](int error_code, const V2TIMString& error_message) {// Obtained the profile of the friend successfullydelete callback;});V2TIMManager::GetInstance()->GetFriendshipManager()->GetFriendsInfo(userIDList, callback);
Call the
setFriendInfo
API (Android / iOS and macOS / Windows) to modify a friend's profile, including the friend remarks, custom friend field, and friend list. For more information, see the definition of the V2TIMFriendInfo
class (Android / iOS and macOS / Windows).To modify a custom friend field, you must configure it in the Console in advance, the path is: Applications > Your App > Chat > Configuration > Custom User Field.
Note:
You can set up to 20 custom friend fields, which cannot be deleted and whose name and type cannot be changed.
Sample code:
V2TIMFriendInfo friendInfo = new V2TIMFriendInfo();// `userA` is a friend.friendInfo.setUserID("userA");friendInfo.setFriendRemark("friendRemark");V2TIMManager.getFriendshipManager().setFriendInfo(friendInfo, new V2TIMCallback() {@Overridepublic void onSuccess() {// Set the friend's profile successfully}@Overridepublic void onError(int code, String desc) {// Failed to set the friend's profile}});
// Set the friend's profileV2TIMFriendInfo *friendInfo = [[V2TIMFriendInfo alloc] init];friendInfo.userID = @"userA"; // `userA` is a friend.friendInfo.friendRemark = @"friendRemark";[[V2TIMManager sharedInstance] setFriendInfo:friendInfo succ:^{// Set the friend's profile successfully} fail:^(int code, NSString *desc) {// Failed to set the friend's profile}];
class Callback final : public V2TIMCallback {public:using SuccessCallback = std::function<void()>;using ErrorCallback = std::function<void(int, const V2TIMString&)>;Callback() = default;~Callback() override = default;void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {success_callback_ = std::move(success_callback);error_callback_ = std::move(error_callback);}void OnSuccess() override {if (success_callback_) {success_callback_();}}void OnError(int error_code, const V2TIMString& error_message) override {if (error_callback_) {error_callback_(error_code, error_message);}}private:SuccessCallback success_callback_;ErrorCallback error_callback_;};V2TIMFriendInfo info;info.userID = u8"userA";info.friendRemark = u8"friendRemark";info.modifyFlag = V2TIMFriendInfoModifyFlag::V2TIM_FRIEND_INFO_MODIFY_FLAG_REMARK;auto callback = new Callback{};callback->SetCallback([=]() {// Set the friend's profile successfullydelete callback;},[=](int error_code, const V2TIMString& error_message) {// Failed to set the friend's profiledelete callback;});V2TIMManager::GetInstance()->GetFriendshipManager()->SetFriendInfo(info, callback);
Setting to Send Messages to Friends Only
In customer service scenarios where having to friend a customer service agent before chatting is inefficient, the SDK does not check the relationship when one-to-one messages are sent by default.
If you want to implement the interaction mode of "adding friend then chatting", go to the Console and enable
Relationship Check
. With this feature enabled, users can only send messages to friends and will receive the 20009 error code from SDK when sending a message to a non-friend user. The path is: Applications > Your App > Chat > Configuration > Login and Message > Relationship Check.