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Chat

Attribute

Overview

New custom group fields, also called group attributes, are designed based on API 2.0. With group attributes, you can manage the seats of audio chat rooms. When a user mics on, you can set a group attribute to manage the information of the user. When the user mics off, you can delete the group attribute. Other members can get the list of group attributes to display the seat list. Group attributes are represented by key-value pairs, and the methods are in the V2TIMGroupManager(Android) / V2TIMManager(Group)(iOS and macOS) core class.
Note
On versions 6.7 and earlier, only the audio-video group (AVChatRoom) is supported.
Starting from version 6.8, the audio-video group (AVChatRoom), public group (Public), meeting group (Meeting), and work group (Work) are supported.
Starting from version 7.0, group attributes support all group types except topics.
The group attribute has the following features:
1. You can configure up to 16 group attributes. The size of each group attribute can be up to 4 KB, and the total size of all group attributes can be up to 16 KB.
2. The initGroupAttributes, setGroupAttributes, and deleteGroupAttributes APIs each can be called by a logged-in user up to ten times every five seconds in the SDK, and the 8511 error code will be called back if the limit is exceeded. The APIs each can be called by a logged-in user up to five times every second in the backend, and the 10049 error code will be called back if the limit is exceeded.
3. The getGroupAttributes API can be called by a logged-in user 20 times every five seconds in the SDK.
4. Starting from version 5.6, when you modify group attributes for the first time after the app is started, call getGroupAttributes to pull the latest group attributes before you initiate the modification operation.
5. Starting from version 5.6, when multiple users modify the same group attributes at the same time, only the first user can execute successfully, and other users will receive the 10056 error code. After receiving this error code, call getGroupAttributes to update the locally stored group attributes to the latest before you initiate the modification operation.

Initializing group attributes

Call the initGroupAttributes API (Android / iOS and Mac / Windows) to initialize the group attributes, and the original group attributes, if any, will be cleared first.
Sample code:
Android
iOS and macOS
Windows
V2TIMManager.getGroupManager().initGroupAttributes("groupA", attributeMap, new V2TIMCallback() {
@Override
public void onSuccess() {
// Initialized the group attributes successfully
}

@Override
public void onError(int code, String desc) {
// Failed to initialized the group attributes
}
});
[[V2TIMManager sharedInstance] initGroupAttributes:@"groupA" attributes:@{@"key1" : @"value1"} succ:^{
// Initialized the group attributes successfully
} fail:^(int code, NSString *desc) {
// Failed to initialized the group attributes
}];

class Callback final : public V2TIMCallback {
public:
using SuccessCallback = std::function<void()>;
using ErrorCallback = std::function<void(int, const V2TIMString&)>;

Callback() = default;
~Callback() override = default;

void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {
success_callback_ = std::move(success_callback);
error_callback_ = std::move(error_callback);
}

void OnSuccess() override {
if (success_callback_) {
success_callback_();
}
}
void OnError(int error_code, const V2TIMString& error_message) override {
if (error_callback_) {
error_callback_(error_code, error_message);
}
}

private:
SuccessCallback success_callback_;
ErrorCallback error_callback_;
};

V2TIMString groupID = "groupA";
V2TIMGroupAttributeMap attributes;
attributes.Insert("key1", "value1");
attributes.Insert("key2'", "value2");

auto callback = new Callback;
callback->SetCallback(
[=]() {
// Initialized the group attributes successfully
delete callback;
},
[=](int error_code, const V2TIMString& error_message) {
// Failed to initialized the group attributes
delete callback;
});

V2TIMManager::GetInstance()->GetGroupManager()->InitGroupAttributes(groupID, attributes, callback);

Setting group attributes

Call the setGroupAttributes API (Android / iOS and Mac / Windows) to set the group attributes. If a group attribute doesn't exist, it will be automatically added.
Sample code:
Android
iOS and macOS
Windows
HashMap<String, String> attributeMap = new HashMap<>();
attributeMap.put("key1", "value1");
attributeMap.put("key2", "value2");
V2TIMManager.getGroupManager().setGroupAttributes("groupA", attributeMap, new V2TIMCallback() {
@Override
public void onSuccess() {
// Set the group attributes successfully
}

@Override
public void onError(int code, String desc) {
// Failed to set the group attributes
}
});
[[V2TIMManager sharedInstance] setGroupAttributes:@"groupA" attributes:@{@"key1" : @"value1"} succ:^{
// Set the group attributes successfully
} fail:^(int code, NSString *desc) {
// Failed to set the group attributes
}];
class Callback final : public V2TIMCallback {
public:
using SuccessCallback = std::function<void()>;
using ErrorCallback = std::function<void(int, const V2TIMString&)>;

Callback() = default;
~Callback() override = default;

void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {
success_callback_ = std::move(success_callback);
error_callback_ = std::move(error_callback);
}

void OnSuccess() override {
if (success_callback_) {
success_callback_();
}
}
void OnError(int error_code, const V2TIMString& error_message) override {
if (error_callback_) {
error_callback_(error_code, error_message);
}
}

private:
SuccessCallback success_callback_;
ErrorCallback error_callback_;
};

V2TIMString groupID = "groupA";
V2TIMGroupAttributeMap attributes;
attributes.Insert("key1", "value1");
attributes.Insert("key2'", "value2");

auto callback = new Callback;
callback->SetCallback(
[=]() {
// Set the group attributes successfully
delete callback;
},
[=](int error_code, const V2TIMString& error_message) {
// Failed to set the group attributes
delete callback;
});

V2TIMManager::GetInstance()->GetGroupManager()->SetGroupAttributes(groupID, attributes, callback);

Deleting group attributes

Call the deleteGroupAttributes API (Android / iOS and macOS / Windows) to delete a specified group attribute. If keys is set to null/nil, all the group attributes will be cleared.
Sample code:
Android
iOS and macOS
Windows
List<String> keyList = new ArrayList<>();
keyList.add("key1");
V2TIMManager.getGroupManager().deleteGroupAttributes("groupA", keyList, new V2TIMCallback() {
@Override
public void onSuccess() {
// Deleted successfully
}

@Override
public void onError(int code, String desc) {
// Failed to delete
}
});
[[V2TIMManager sharedInstance] deleteGroupAttributes:@"groupA" keys:@[@"key1"] succ:^{
// Deleted successfully
} fail:^(int code, NSString *desc) {
// Failed to delete
}];
class Callback final : public V2TIMCallback {
public:
using SuccessCallback = std::function<void()>;
using ErrorCallback = std::function<void(int, const V2TIMString&)>;

Callback() = default;
~Callback() override = default;

void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {
success_callback_ = std::move(success_callback);
error_callback_ = std::move(error_callback);
}

void OnSuccess() override {
if (success_callback_) {
success_callback_();
}
}
void OnError(int error_code, const V2TIMString& error_message) override {
if (error_callback_) {
error_callback_(error_code, error_message);
}
}

private:
SuccessCallback success_callback_;
ErrorCallback error_callback_;
};

V2TIMString groupID = "groupA";
V2TIMStringVector keys;
keys.PushBack("key1");
keys.PushBack("key2");

auto callback = new Callback;
callback->SetCallback(
[=]() {
// The group attributes deleted successfully
delete callback;
},
[=](int error_code, const V2TIMString& error_message) {
// Failed to delete the group attributes
delete callback;
});

V2TIMManager::GetInstance()->GetGroupManager()->DeleteGroupAttributes(groupID, keys, callback);

Getting group attributes

Call the getGroupAttributes API (Android / iOS and macOS / Windows) to get a specified group attribute. If keys is set to null/nil, all the group attributes will be obtained.
Note
The getGroupAttributes API can be called by a logged-in user 20 times every five seconds in the SDK.
Sample code:
Android
iOS and macOS
Windows
V2TIMManager.getGroupManager().getGroupAttributes("groupA", null, new V2TIMValueCallback<Map<String, String>>() {
@Override
public void onSuccess(Map<String, String> stringStringMap) {
// Obtained successfully
}

@Override
public void onError(int code, String desc) {
// Failed to obtain
}
});
[[V2TIMManager sharedInstance] getGroupAttributes:@"groupA" keys:nil succ:^(NSMutableDictionary<NSString *,NSString *> *groupAttributeList) {
// Obtained successfully
} fail:^(int code, NSString *desc) {
// Failed to obtain
}];
template <class T>
class ValueCallback final : public V2TIMValueCallback<T> {
public:
using SuccessCallback = std::function<void(const T&)>;
using ErrorCallback = std::function<void(int, const V2TIMString&)>;

ValueCallback() = default;
~ValueCallback() override = default;

void SetCallback(SuccessCallback success_callback, ErrorCallback error_callback) {
success_callback_ = std::move(success_callback);
error_callback_ = std::move(error_callback);
}

void OnSuccess(const T& value) override {
if (success_callback_) {
success_callback_(value);
}
}
void OnError(int error_code, const V2TIMString& error_message) override {
if (error_callback_) {
error_callback_(error_code, error_message);
}
}

private:
SuccessCallback success_callback_;
ErrorCallback error_callback_;
};

auto callback = new ValueCallback<V2TIMGroupAttributeMap>{};
callback->SetCallback(
[=](const V2TIMGroupAttributeMap& groupAttributeMap) {
// The group attributes obtained successfully
delete callback;
},
[=](int error_code, const V2TIMString& error_message) {
// Failed to obtain the group attributes
delete callback;
});

V2TIMManager::GetInstance()->GetGroupManager()->GetGroupAttributes("groupID", {}, callback);

Updating group attributes

If you have called addGroupListener to add a group event listener, all the group attributes will be called back through onGroupAttributeChanged (Android / iOS and macOS / Windows) when a group attribute is changed.
Sample code:
Android
iOS and macOS
Windows
V2TIMManager.getInstance().addGroupListener(new V2TIMGroupListener() {
@Override
public void onGroupAttributeChanged(String groupID, Map<String, String> groupAttributeMap) {
// A group attribute was changed.
}
});
[[V2TIMManager sharedInstance] addGroupListener:self];
- (void)onGroupAttributeChanged:(NSString *)groupID attributes:(NSMutableDictionary<NSString *,NSString *> *)attributes {
// A group attribute was changed.
}
class GroupListener final : public V2TIMGroupListener {
public:
GroupListener() = default;
~GroupListener() override = default;

void OnGroupAttributeChanged(const V2TIMString& groupID,
const V2TIMGroupAttributeMap& groupAttributeMap) override {
// A group attribute was changed.
}
// Other members …
};
// Add a group event listener. Keep `groupListener` valid before the listener is removed to ensure event callbacks are received.
GroupListener groupListener;
V2TIMManager::GetInstance()->AddGroupListener(&groupListener);