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Webhook After Starting Battle

Feature Description

The app server can use this webhook to monitor battle started.

Must-Knows

To enable the webhook, the webhook must be configured URL, and turn on the switch corresponding to this webhook protocol. For configuration methods, see Third-party Webhook Configuration Document.
The direction of the webhook is that the live backend initiates an HTTP POST request to the app backend.
After receiving the webhook request, the app backend must verify whether the parameter SDKAppID in the request URL is its own SDKAppID.

Scenarios That May Trigger This Webhook

After creating a battle with , it can directly enter the started state without waiting when .
After the battle is created, once all callees have processed the battle request, as long as there is at least one room owner of the callee who agrees to join the battle, the battle officially begins.

Timing Of Webhook Occurrence

After the battle is officially launched.

API Description

Request URL Sample:

In the following example, the webhook URL configured for the App is https://www.example.com.
Example:
https://www.example.com?SdkAppid=$SDKAppID&CallbackCommand=$CallbackCommand&contenttype=json&ClientIP=$ClientIP&OptPlatform=$OptPlatform

Description Of Request Parameters

Parameter
Description
https
Request Protocol: HTTPS, Request Method: POST.
www.example.com
Webhook URL.
SdkAppid
The SDKAppID assigned in the Chat console when creating an application.
CallbackCommand
Fixed as Live.CallbackAfterStartBattle.
contenttype
The fixed value is json.
ClientIP
Client IP, format as: 127.0.0.1.
OptPlatform
Client platform. For the value, see Introduction to Third-Party Webhook for the parameter meaning of OptPlatform.

Request Packet Sample

{
"CallbackCommand": "Live.CallbackAfterStartBattle",
"BattleId": "4siHsNsWN/T3aub9zKraqI4zZAyPRpXQhdtKv1q4HOs=", // battle id
"Duration": 60000, // battle duration
"CreateTime": 1739954005, // battle creation time, in seconds
"StartTime": 1739954005, // battle start time, in seconds
"FromRoomInfo": { // Caller information in battle
"RoomId": "pk-3",
"Owner_Account": "brennan"
},
"ToRoomList": [ // Called party information in battle
{
"RoomId": "pk-5",
"Owner_Account": "tandy"
}
],
"EventTime": 1739954005000, // Callback trigger time, in milliseconds
}

Description Of Request Packet Fields

Field
Type
Description
CallbackCommand
String
Webhook command.
BattleId
String
Battle ID.
Duration
Integer
Battle duration in milliseconds.
CreateTime
Integer
Creation time of the battle, Unix time.
StartTime
Integer
Start time of the battle, Unix time.
FromRoomInfo
String
Caller information in battle.
ToRoomList
Array
Information of the callee participating in the battle.
RoomId
String
Room ID.
Owner_Account
String
The owner ID of room.
EventTime
Integer
Millisecond-level timestamp triggered by the event.

Response Packet Example

After the app synchronizes data in the background, it sends a webhook response packet.
{
"ActionStatus": "OK",
"ErrorInfo": "",
"ErrorCode": 0 // Ignore webhook result
}

Description Of Response Packet Fields

Field
Type
Attribute
Description
ActionStatus
String
Required
Result of request processing. OK indicates success and FAIL indicates failure.
ErrorCode
Integer
Required
Error code. Fill in 0 here to ignore the webhook result.
ErrorInfo
String
Required
Error message.

Reference