Panel Introduction
Home Introduction
The home page of Tencent Effect includes the following Features:
New Project
Camera Project
Recent Projects: Support saving recently opened projects, allowing for quick open next time.
Open Project: Support opening local saved projects.
Manual
Clear cache
Work Panel Introduction
The workspace of Tencent Effect is composed of a set of modular panels. The panels are the main working area for production editing in Tencent Effect. All panels can be scaled, and the preview panel also supports hiding and expanding.
Menu Bar
The Menu Bar mainly provides some file and project-related operations to help you better manage project, including: New project, Open, Home, Save, Save as, Export material package, previous versions and close.
The Manual in the Help can help you quickly get started with production steps:
Work Panel
Camera Project Panel
Object Panel
The Object Panel is used to build the video structure of gameplay projects in the operation area. It structures the display of all objects in the scene through the hierarchical structure on the panel. The Object Panel also controls the rendering order, which is from top to bottom, with the bottom object appearing at the top layer of the screen. The basic operations are as follows:
Add Object: Create a new object by dragging resources to the Object Panel, or add from the Add Object Mini Panel, or right-click to add.
Drag Object: Adjust the up and down position of the object by simple drag and drop, or adjust the objects as parent objects to each other.
Copy/Paste/Delete/Rename Object: Select the object and right-click to complete the related operations.
Enable/Disable Object: Click the small eye icon on the right side of the object to enable or disable it.
The Add Object Mini Panel comes with preset common objects that you can directly add and use, or you can choose to add an empty object and combine related components yourself.
Resource Panel
Can import configuration resources into the current project.
Addition Method:
Click the resource panel's [Add button] to add resources, which can be used to add the resources needed for the project to the resource panel in advance for standby.
Transfer computer files or folders directly to the Resource panel, and it will automatically recognize the resource type and add it.
When dragging the sequence frame resource folder to the Resource panel, it will automatically convert to the PAG format with better performance, and you can set the frame rate.
Resource Base Management:
You can perform the following operations on the Resource Panel by right-clicking on the Resource File:
Copy, cut, delete, rename.
Group selected objects: Create folders to categorize resources.
Resource editing: Image resource supports compression.
Scene Panel
The Scene Panel displays the visual effects of different objects on the Object Panel:
General:
You can view the effects of makeup, filters, liquify, etc.
You can adjust the position, size, and rotation angle of foreground materials, face stickers, etc.
In the 3D Panel, you can adjust the position, size, and rotation angle of 3D props, as well as the effects of materials, lighting, etc.
In Animation Mode, you can display the animation playback effect.
In a General Template Project:
You can view frames at different time points by adjusting the Positioning Line on the Timeline.
Pressing the Spacebar can control the Play and Pause of the video in the Scene Panel.
The Scene Panel provides editing capability for different objects, such as Select, Move, Scale, Bind, etc., allowing users to operate more Conveniently.
Component Panel
On the Component Panel, there are a number of freely Combinable components, which are Atomic Capability Units used to define the functions and properties of the objects you create.
Through the Component Panel, you can edit any selected object and modify any parameter on it:
You can also add new components to any selected object by using the Add Component feature:
Preview Panel
The Preview Panel can real-time display your gameplay experience.
Tencent Effect has preset a series of preview videos and images, which can be used to experience the work effect by switching different videos and images:
You can switch materials through the dropdown option.
You can also upload your own preview materials, such as photos or videos compressed into a zip file.
Satisfactory preview videos can be directly exported as HD videos for promotion or showcase use.
Turn on the PC camera or external camera for preview.
In the shooting project scene, you can also turn on the PC camera or external camera for real-time preview.
Through the small button in the upper left corner, you can hide or expand the preview panel:
Workflow Panel
In short video gameplay, besides the flat and straightforward effect display, there are often some plots or trigger logic. At this time, the workflow panel is needed. The main function of the workflow panel is to allow users to organize their design effects in an orderly and regulated manner, presenting a complete plot script for the gameplay.
The workflow panel provides four major elements for building gameplay process: trigger condition, logic judgment, trigger result, and value definition. With these four elements, the design of gameplay process can be relatively simple, such as timing trigger, specific condition trigger, visibility, switch, etc.
Add node method:
Right-click any blank area - Add Node.
Click the "+" in the top right corner of the panel to add.
Timeline Panel
In a General Template Project:
The Timeline Panel will display the relationship between all objects on the Object Panel in terms of time and rendering space, to better help you adjust time parameters and rendering relationships.
By adjusting the duration component on the Component Panel, it can be displayed in real-time on the Timeline Panel. Similarly, dragging or stretching different objects on the Timeline Panel will also cause the parameters of the duration component on the Component Panel to change in real-time.
Animation Panel
The function of the Animation Panel is to create animations, mainly targeting the editable attributes of objects in the Scene Panel. It can set these attributes to gradually change between different values or states, and record the process of the change to be saved as an animation file for use.
The switch for the Animation Panel is located on the Animation Control Component, supporting both collapsing and expanding.