Use in-game voice chat to boost player engagement
Trusted by 6,000+ Game Developers
Open World and Sandbox Games
Integrate SDKs for any engines, platforms and consoles
Provide support for Unity, Unreal, PlayStation® 4, PlayStation® 5, Nintendo Switch™PS4, PS5, iOS, Android, Windows, macOS, web, and Wwise, ensuring a smooth voice chat experience across all platforms.
GME can sustain tens of millions of concurrent requests with at least 99.9% service availability guaranteed by SLA.
< 300 ms
GME delivers a global end-to-end latency of below 300 ms on average.
No limitation on the number of users who can co-anchor in a single room, and also no restriction on the number of audience members.
Crystal-quality, immersive in-game voice chat
In-Game 3D Spatial Voice
The unique spatial audio technology brings a virtual stereo sense to listeners and creates a 3D immersive experience.
Enable players to communicate based on their in-game proximity. Experience realistic interactions like never before, and bring your virtual world to life.
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AI-powered noise cancellation
Minimize background noise with AI-powered Noise Cancellation, which based on deep learning.
Support users across 20000+ devices and multiple platforms, including iOS, Android, Windows, macOS, web, Unity, Unreal, Cocos, etc.
Provide services for users from over 200 countries and regions. GDPR compliant.
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Perform outstanding across all network conditions
Sustain tens of millions of concurrent requests with at least 99.9% service availability guaranteed by SLA. Based on smart algorithms, GME supports smooth interactive calls even under a packet loss rate of 70%.
Customize your apps
Customize your chat experience with voice related APIs and SDKs.
Start with GME, including voice & text and etc.
Lots of code examples to help you during your coding journey.
When looking for a partner to offer voice services to our users, GME was ticking the 3 most important boxes for us: ensuring the highest fidelity, providing seamless integration, and enabling immersive conversations.
Simon Ashby, Head of Product, Audiokinetic